

That’s what stands out to me when I remember Duke Nukem 3D, not the silly way that droopy voice repeated lines I knew from late night television. The level design was also smart, and it rewarded exploration by revealing what felt like an unlimited number of secrets and Easter eggs, giving the entirety of the game a sense of play that was lacking in almost all of the games of the time.


They all worked together to create some great memories. And it was due to that combination of weapons, not just the fun each one delivered by merely firing. The arsenal encouraged creativity on the part of the player if you used it to its fullest to trick, control and ultimately kill your friends during LAN play, something that felt remarkably fresh in a first-person shooter at the time. If every other FPS at the time was The Bends, Duke Nukem 3D dropped OK Computer on the world, and we were appropriately shocked. It’s that Duke Nukem 3D was such a massive leap up from every single one of its peers - and in many ways remains better than most games today in this area - that it seemed to come from nowhere. It’s not that other games haven’t since innovated in this way or that way when it comes to weapons, so you don’t have to jump to the comments to prove me wrong. I think multiplayer FPS would be better if they brought these back. Some games have used jetpacks but even that seems to have died off. No game I've come across has used something like the holoduke at all. The only other game i've seen with something like a trip mine is the proximity mine in Goldeneye, and I dont care for console games. Both of these things made the multiplayer alot better but they have never become popular. Specifically, the laser trip mines and the holodukes. I present the entire post with no edits of any kind. I found a forum thread from 2007 asking why the game wasn’t copied, and it’s nearly as valid today as it was back then. The sexism and dumb humor simply dated it as a game that was released in the 1990s. The variety of the weapons and items in Duke Nukem 3D made the game legendary. That’s not counting the clever uses for the Holoduke, a weapon that made a mirror image of your character that would repeat your movements, drawing the fire of your enemies - or at least confusing the hell out of them for a little while. If every other FPS at the time was The Bends, Duke Nukem 3D dropped OK Computer on the world
